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Factotum 8/Totemist 2//Incarnate 9/Monk+1
templates bought off: Saint
soulmelds 9, essentia 12, chakra 4 (crown, hands, feet, arms, brow, shoulders, totem)
- shadow mantle (3) [shoulder] - radius darkness and blindsight 5X
- basilisk mask (0) [totem] - petrify
- displacer mantle (0) [shoulder] - blur constant
- vitality belt (3) [none] - temp hp
- impulse boots (0) [feet] - uncanny dodge and evasion
- lucky dice (?) [none] - bonuses to...
- pauldrons of health (0) [none] - immunity to disease, sickening, nausea
- spellward shirt (4) [none] - SR 21
??? blink shirt, inpulse boots (evasion), basilisk mask (hidden behind blindfold?), incarnate weapon
&&& back in his military days (against the Karnathi): necrocarnum circlet, armguards of distruction
hp 130
BAB 7
base saves: 7/7/7... buffed: 14/12/16 (in AMF 10/8/12)
AC = 24 (10 + monk + saint + aura) same for all conditions, 20 in AMF
alternate features:
spell reflection
incarnate: martial weapon proficiency (combine with ewp/incarnum weapon?), concealment, telepathy
feats:
incarnum based on Int
font of inspiration x N
double chakra
(bonus essentia)
Saint:
outsider (native)
immune: acid, electricity, cold, petrification
fire resist 10
+4 vs poison
+2 DC for all special abilities
Tongues
holy touch
fast healing hd/2
bless/guidance/resistance/virtue at will
DR 5/evil
protective aura 20': +4 AC/saves, immune to mental effects and possession and non-good summons, lesser globe of invulnerability
skills:
autohypnosis
balance
climb
concentration
diplomacy
escape artist
gather info
heal
hide
iaijutsu
jump
knowledge
listen
move silently
ride
search
sense motive
survival
swim
truenaming...
tumble
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