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RassSpellsAndPowers

Page history last edited by ChristopherGroves 16 years, 1 month ago

Spell Slots

Level 1 2 3 4 5 6
Base 6 6 6 6 4 2
Legacy -1 -1 -1      
             
Attrib 2 2 2 1 1 1
Slots 7 7 7 7 5 3
             
Attrib 3 3 3 3 2 2
Slots 8 8 8 9 6 4

 

Spell Lists

The operating assumption unless I change it is that Rass is on the Typical column.

First

Entangle, Shifter Prowess, Spider Hand

Second

Embrace the Wild, Master Air, Wild Instincts

Third

Enhanced Shifting, Bite of the Werewolf, Evard's Menacing Tentacles

Fourth

Sheltered Vitality, Moon Bolt, Meteoric Strike

Fifth

Owl's Insight, Haste

Sixth

Summon Nature's Ally 6

 

 

 

Maneuvers & Stances

Maneuvers Stances
Shadow Blade Technique (SH1), Moment of Perfect Clarity (DM1), Sudden Leap (TC1),  Distracting Ember (DW1), Clinging Shadow (SH1), Shadow Nightmare Blade (DM1) Child of Shadow (SH1)
   
Stone Bones (SD1), Charging Minotaur (SD1), Vanguad Strike (DS1), Crusader's Strike (DS1), Leading the Attack (WR1) Martial Spirit (DS1)
  Stonefoot Stance (SD1)
Action Before Thought (DM2) Hunter's Sense (TC1)
   
  Assassin's Stance (SH3)
Revitalizing Strike (DS3)  
Soaring Raptor Strike (TC3)  
   
Shadow Stride (SH5)  

 

Readied Maneuvers

 

 

Crusader   Swordsage
Revitalizing Strike (heal 3d6+IL)   Shadow Blade Technique
Soaring Raptor Strike (jump/AC +4 hit +6d6 dam)   Sudden Leap (swift jump)
Mountain Hammer (from item +2d6 DR)   Iron Heart Surge (from item)
Shadow Stride (50' move action)   Action Before Thought
Crusader's Strike            

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