Bark
Male-personality Warforged
NG
Archivist 5/Landforged Walker 5/Geomancer 7//Wizard 3/Geomancer 3/Incatatrix 10/Loremaster 1
The following character sheet link will contain Bark's current and updated campaign statistics (starting at 10th lvl): http://www.rpgwebprofiler.net/view.php?id=46237
The following character sheet link will contain Bark's current and updated campagin wildshape statistics in his most likely wildshape form: http://www.rpgwebprofiler.net/view.php?id=46238
Level | Class 1 | Class 2 | BAB | Fort | Ref | Will | Special |
1 | Archivist 1 | Wizard 1 | +0 | +2 | 0 | +2 | Adamantine Body, Fell Drain, Skill Focus (Knowledge (Nature)), Pathetic (-2 STR), Dark Knowledge (tactics) 3/day, Scribe Scroll, Loner (No Familiar) |
2 | Archivist 2 | Wizard 2 | +0 | +3 | 0 | +3 | Lore Mastery |
3 | Archivist 3 | Wizard 3 | +1 | +3 | +1 | +3 | Iron Will, Dark Knowledge 4/day |
4 | Archivist 4 | Geomancer 1 | +1 | +4 | +1 | +4 | Still Mind, Drift 1, Spell Versatility 0, +1 Intelligence |
5 | Archivist 5 | Geomancer 2 | +2 | +4 | +1 | +4 | Dark Knowledge (puissance), Drift 1, Ley Lines +1, Spell Versatility 1 |
6 | Landforged Walker 1 | Geomancer 3 | +3 | +5 | +2 | +5 | Leadership, Body of Nature (Hide +4, Divine Focus), Drift 2, Spell Versatility 2 |
7 | Landforged Walker 2 | Incantatrix 1 | +4 | +5 | +2 | +5 | Body of Nature (Resistance 5, Natural Armor +1), Green Mind, Extend Spell, Focused Study (Ban Enchantment) |
8 | Landforged Walker 3 | Incantatrix 2 | +5 | +6 | +2 | +6 | Body of Nature (Healing Herbs), Speak with Plants, Cooperative Metamagic, +1 Intelligence |
9 | Landforged Walker 4 | Incantatrix 3 | +6/+1 | +6 | +3 | +6 | Least Dragonmark (Dimension Leap 1/day), Body of Nature (Resistance 10, Natural Armor +2), Metamagic Effect |
10 | Landforged Walker 5 | Incantatrix 4 | +7/+2 | +7 | +3 | +7 | Body of Nature (Immune to Polymorph, Fortification 50%), Plant Shape, Voice of Nature, Empower Spell |
11 | Geomancer 4 | Incantatrix 5 | +8/+3 | +7 | +3 | +7 | Drift 2, Spell Versatility 3, Metamagic Spell Trigger |
12 | Geomancer 5 | Incantatrix 6 | +9/+4 | +8 | +4 | +8 | Natural Spell, Drift 3, Spell Versatility 4, Seize Concentration, +1 Intelligence |
13 | Geomancer 6 | Incantatrix 7 | +10/+5 | +8 | +4 | +8 | Drift 3, Ley Lines +2, Spell Versatility 5, Persistent Spell, Instant Metamagic 1/day |
14 | Geomancer 7 | Incantatrix 8 | +11/+6/+1 | +9 | +4 | +9 | Drift 4, Spell Versatility 6, Snatch Spell |
15 | Geomancer 8 | Incantatrix 9 | +12/+7/+2 | +9 | +5 | +9 | Mark of the Dauntless, Drift 4, Spell Versatility 7, Instant Metamagic 2/day |
16 | Geomancer 9 | Incantatrix 10 | +13/+8/+3 | +10 | +5 | +10 | Drift 5, Spell Versatility 8, Twin Spell, Improved Metamagic, +1 Intelligence |
17 | Geomancer 10 | Loremaster 1 | +14/+9/+4 | +10 | +5 | +10 | Drift 5, Ley Lines +3, Spell Versatility 9, Secret (Bonus Feat - ???) |
Bark's Class Features
Bark's Plant Wildshape Options
Bark's Spell's Known
Bark's Typical Spells Prepared Each Day
Kimoko
Bark's Followers
Bark's CURRENT Prepared Spells
HP
6 + 4d6 + 5d8 + 10d6 + CON
Current (Lv. 11) HP: 120
STATS
Stat | Base | Racial | Level | Item | Total |
STR | 8 | - | -2 | - | 6 |
DEX | 8 | - | - | - | 8 |
CON | 16 | +2 | - | - | 18 |
INT | 18 | - | +2 | +2 | 22 |
WIS | 14 | -2 | - | - | 12 |
CHA | 12 | -2 | - | - | 10 |
SKILLS
(4 + 4)x4 + 7x(4+4) + 8x(4+5) + 2x(4+6) = 180 (assuming no inherent +INT items)
@ 10th lvl
Craft (Jewelsmithing) 4 (can repair self with craft checks)
Concentration 13
Decipher Script 5
Knowledge (Arcana) 10
Knowledge (Geography) 5
Knowledge (Nature) 10
Knowledge (The Planes) 10
Spellcraft 13
Survival 8
Languages:
Common, Celestial, Gnomish, Sylvan, Elven
Inventory:
Headband of Intellect +2 = 4000 gp
Purchased Scrolls and Scroll Pricing Table
175 gp
[[Bark's Familiar (Usually kept hidden on his person so Bark can gain the familiar's benefits):
Slinky the Weasel
Has +2 natural armor, 7 INT, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells, and grants Bark Alertness and +2 reflex saves.]] - Got rid of it with Loner. Saving the information in case someone else does the leadership thing.
Benefits:
17th level wizard spells/casting
16th level divine spells/casting
17th level plant wildshape
Many nice abilities
Very item independent - only requires lots of scrolls and +INT items.
Note Note that I gave Bark a dragonmark (per house rules) at lvl 12. This is for two reasons: Storywise, it will provide him with a link to who his soul was back in its original life. Gameplay wise, it opens up Mark of the Dauntless, which makes Celerity lots of fun. :)
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