Tanner Hogart
History & Personality
History Snapshots - in brief: raised in a rural villige, he had a failed apprenticeship with a Wizard, almost died and in the process discovered the powers he could wrench from the universe with his soul, joined a magical guild and matured into a professional, dabbled with politics, went into reclusion mediting and dealing with the dead. Recently, he came out of reclusion into the world again. His is a slightly dark, but powerful energy.
"He had seen no living person for many years, but interacted with many alien spirits, psychotic insanities of other planes. He was darker, sterner, and stronger.
He was didn't know what his next destination would be, but he was somewhat lonely, and certainly ready for a change of pace."
Faction
Overview
This is a build whose primary "trick" is that has all Wizard and Cleric spells (and at 14th, Psion spells), which can be cast spontaneously. All of the rest is optional. I really wanted a superb caster who can "do anything".
Also, we have access to 7 bonus metamagic feats as well as a lot of metamagic ability from the Incantrix.
Finally, to make him tougher, he has a lot of Charisma Synergy to help him survive.
Build Choice Notes
Neutral Good (leaning toward Neutral-Neutral)
Human
Age = Old Age
Flaw: Shaky (-2 on ranged combat)
No LA
Note: Not all abilities of all classes are listed. If it is not listed, then I am not using that ability.
Level Breakdown
Level | Side 1 | Side 2 | BAB | F | R | W | Skill Points | Average Total HP | Class Abilities | Feats | Why Other Side |
1 | Sha'ir | Marshall | 1 | 2.50 | 0.33 | 2.50 | 16 | 10 | Sha'ir Casting, Summon Gen Familiar, Minor Aura (Motive Dex) | Otherworldly (Level), Faerie mysteries initiate (Human), Skill Focus - Diplomacy (Marshall), Able Learner (Flaw - Shaky) | - |
2 | Sha'ir | Paladin | 2 | 3.00 | 0.67 | 3.00 | 18 | 16 | Aura of Good, Detect Evil, Smite Evil 1/day | | CHA to Saves |
3 | Sha'ir | Cleric | 3 | 3.50 | 1.00 | 3.50 | 20 | 20 | Turn or Rebuke Undead, 2 domains - Pride & Time | Iron Will (Level) Improved Initiative (domain) | 2 Domains |
4 | Evolved Human | Battle Dancer | 4 | 4.00 | 1.50 | 4.00 | 24 | 25 | +1 ability score, AC Bonus, Unarmed Strike | Extend (evolved human) | CHA to AC |
5 | Evolved Human | Paladin | 4 | 4.50 | 1.83 | 4.50 | 28 | 29 | +1 ability score, Divine Grace, Lay on Hands | Mobile Spellcasting (Evolved Human) | CHA to Reflex save & Initiative |
6 | Incantrix | Eldritch Master | 5 | 4.83 | 2.17 | 5.00 | 32 | 32 | Focused Study, Detect magic, Combined Levels | Leadership - Fiend of Possesion (Level), Persistent (Incantrix) | - |
7 | Incantrix | Eldritch Master | 5 | 5.17 | 2.50 | 5.50 | 36 | 34 | Cooperative metamagic | - | - |
8 | Incantrix | Eldritch Master | 6 | 5.50 | 2.83 | 6.00 | 40 | 37 | Metamagic Effect, Spell Boost | Quicken (Eldritch master) | - |
9 | Incantrix | Eldritch Master | 6 | 5.83 | 3.17 | 6.50 | 44 | 39 | Spell Dilitante (Divine) | Rapid Metamagic (Level), Chain (Incantrix) | Casts Divine Spells |
10 | Incantrix | Eldritch Master | 7 | 6.17 | 3.50 | 7.00 | 48 | 42 | Metamagic Spell Trigger | - | - |
11 | Incantrix | Exemplar | 7 | 6.50 | 3.83 | 7.50 | 52 | 44 | Seize Concentration, Skill Artistry, Skill Mastery | - | Skill Mastery, esp. Concentration and Spellcraft |
12 | Incantrix | Eldritch Master | 8 | 6.83 | 4.17 | 8.00 | 56 | 47 | Instant metamagic 1/day, Powerful Presence, Spell Boost | Empower (Level),Eschew Materials (Eldritch master), Reach Spell (Incantrix) | - |
13 | Incantrix | Eldritch Master | 8 | 7.17 | 4.50 | 8.50 | 60 | 49 | Snatch Spell, | - | - |
14 | Incantrix | Eldritch Master | 9 | 7.50 | 4.83 | 9.00 | 64 | 54 | Instant Metamagic 2/day, Knowing Stare, Spell Dilittante (Psionics) | - | Casts Psion Spells |
15 | Incantrix | Eldritch Master | 10 | 7.83 | 5.17 | 9.50 | 68 | 56 | Improved metamagic, Spell Boost | Extraordinary Concentration (Level), Still Spell (Eldritch Master), Silent Spell (Incantrix) | - |
16 | Sha'ir | Eldritch Master | 10 | 8.17 | 5.50 | 10.00 | 72 | 59 | Mastered Name | - | - |
17 | Sha'ir | Cleric | 11 | 8.67 | 5.83 | 10.50 | 74 | 63 | - | - | - |
18 | Sha'ir | Cleric | 12 | 9.17 | 6.17 | 11.00 | 76 | 68 | - | Initiate of Mystra (Level) | Can qualify for Initiate of Mystra |
19 | Evolved Human | Prestige Bard | 12 | 9.67 | 6.67 | 11.50 | 80 | 72 | +1 ability score | Innate Spell (Improvisation) | - |
20 | Sha'ir | Marshall | 13 | 10.17 | 7.00 | 12.00 | 84 | 77 | Minor Aura | - | - |
Class and Build Choice Abilities
Sha'ir Casting (modified with consent from Fil) - Like Spirit Shaman, except can swap out recalled spells with a ~10 minute wait. "Knows" all Wizard/Sorcerer spells, and with Eldritch Master, all Cleric as well. Spell Tables, Longer Explanation on how the casting works
Level by Level breakdown and description of all abilities
description of all unusual feats
Spells
Tanner's Spell List - list through 10th level complete, forecasted further. Buff sequence yet to be done.
Cohorts
Fiend of Possession
Where things will go in the future
Equipment
- boost the checks from the Spellcraft and Concentration items, especially the spellcraft item
- rings of wizardry (I, II, III, IV)
- that psionic device that gives you mindblank
- a ring of freedom of movement
- Items to prevent debuffs
Epic Levels
- 2 level dip in Chameleon wouldn't be bad
- 5 levels of Hathran wouldn't be bad
- 5 levels of Spellguard of Silverymoon wouldn't be bad
Nothing is yet set
What this Character Can and Will Do
10th level snapshot
11th level snapshot
- details above, but Saves 17/15/21, AC 28, 88 HP, 11th level casting of arcane and divine w/ CL 11, Incantrix goodness, a number of morning buffs.
Options, More Powerful, Less Powerful, Same Power
more powerful - I'm also trying to present a "middle of the road" build ... it could be amped up substantially with the Truename feat, leadership chains, Race which grants +2 to Charisma, +2 LA template (Celestial?), etc.
less powerful Similarly, I can water this down if desired ... I don't really need the levels of Incantrix, could weaken the spell boost abilities, etc. To really weaken it, I can also get rid of the Charisma Synergy, although I'd be reluctant to do that, as it would appear to decrease survivability dramatically.
Best,
David
Pachlebels_Canon_In_D_Major@yahoo.com
Fil, this section is for you to comment on the build should you have any questions/opinions/etc.
Eveyrone else, this section is for you to comment on the build should you have any questions/opinions/etc.
- lonewolf:
Maybe you could fit a level of Mystic Wanderer somewhere in there since you´ve already got Iron Will?
^^-DavidWL - that's a quite good idea from a Charisma Synergy point of view. It could be fit in after the 3rd level of Cleric. That said, it will probably depend on the power balance of the party by the time we get to 20th level (when I could fit in on the left hand side of the progression).
Previous comments that aren't as relevant after I've updated my build
Other consolidated commentary - mostly about casting
Comments (7)
Anonymous said
at 3:56 pm on Jan 9, 2007
ZarZak -
I'm a bit confused by the point values assigned to your attributes (10 is 3?) ... what do you mean?
NoldorForce said
at 4:07 pm on Jan 9, 2007
The point values are for the character's ability scores before the age adjustment.
Anonymous said
at 4:21 pm on Jan 9, 2007
Hmm ... that is a good point. ZarZak, I'll clean up the attribute calculation, but I'm afraid I won't be able to for a couple of days. I do see how it is unclear.
NoldorForce said
at 9:30 pm on Jan 9, 2007
Ah, evolved human...generally better than human paragon, but unavailable until 4th level like all evolved levels.
Anonymous said
at 10:31 pm on Jan 9, 2007
ZARZAK -
To Noldor, I just meant that I thought that a 10 was 2 points, not 3. Heheh, unless I'm turned about somehow.
Anonymous said
at 11:41 pm on Jan 9, 2007
No ... a 10 is 2 points. An 11 is 3 points. -1 because of age => 10 ability score at a cost of 3. However I've updated things to be much more clear
Anonymous said
at 12:28 am on Jan 12, 2007
I'd like to pint out that diavid's faction is done wonderfully. Although I would split up the totals per level, the ambiguity of details while giving th general flavor allows his background to be sculpted by the campaign flavor, and the other players. He could have met dhraksis's character at level one, for instance, and not had anything to do with him again until level 7.
well done!
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