DavidWL - link to Tanner Hogart
A Sha'ir's spells are retrieved from the Elemental planes by his familiar, an outsider called a gen. Once retrieved, a spell remains set in the Sha'ir's memory, like a wizard's prepared spell, until cast or until a number of hours pass equal to the sha'ir's class level. A sah'ir's familiar can retrieve any spell on the sorcerer/wizard spell list.
To learn or cast a spell, a sha'ir must have a Charisma score equal to at least 10 + the spell's level. The DC is 10 + spell level + sha'ir's Cha modifier. He recieves bonus spells per day based on his Charisma.
A Sha'ir decides what spell might be useful, and sends out his familiar to retrieve it from the elemental planes. To do this, the sha'ir must summon his gen and tell it the name of the spell he seeks. The gen immediately plane shifts to seek the spell in the elemental planes.
The gens success in finding the desired spell depends on the following parameters:
- Arcane Spell Known: to retrieve an arcane spell the Sha'ir can normally cast (on his spell known reperoire) the gen must search for a number of rounds equal to 1D4 + the spell level.
- Arcane Spell Unknown: The sha'ir an cast a spell from the sorcerer/wizard list he does not know but has seen the effects of and identified with a succesful spellcraft check. If the sha'ir seeks to cast such an arcane spell, the gen must search for 1D6 minutes + 1 minute per spell level.
Once a gen is sent out to fetch a spell, it cannot be recalled; it is gone for the duration of the search.
Modification from traditional Sha'ir -
The spells the Gen fetches are available to be cast spontaneously until the duration it is avialable runs out (1 hour / class level).
The number of spells a gen can fetch is termed "spells recalled", and guided by the Wizard Table, with at temporary +1 at the levels there is a spell boost. Spell Tables
DavidWL - link to Tanner Hogart
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