The Hellfire Warlock PRC can be found at: http://www.wizards.com/default.asp?x=dnd/ex/20061207a&page=3
For a quick look at the planar shepherd see: http://boards1.wizards.com/showthread.php?t=709233
Brief Class Ability Descriptions for Warlock, Legacy Champion, and Crusader:
Eldritch Blast (Sp): 60ft range ray. Subject to SR.
Invocations: Warlock spells. 'nuff said. If you want a detailed description of each just ask. :) Eldritch Glaive is from Dragon Magic
Detect Magic: As the spell, at will.
Deceive Item: Can take 10 on Use Magic Device check, even if distracted or threatened.
Fiendish Resilience: 2 min/day, gains fast healing 1.
+1 level of existing class features: advances previous classes progressions; advances hellfire damage die and invocations, in this case.
Reduced Ritual Cost: Dont' have to pay GP cost for rituals.
Bond of Lore: add class level as an insight bonus to know (hist) checks made in relation to my legacy item.
Replace legacy ability: can change any legacy ability with an appropriate one from an appropriate list in the Weapons of Legacy book. Shouldn't be an issue since I designed the legacy weapon to be 'ideal'.
Extra legacy ability usage: can use any ability with a daily use limit an extra 1/day. Must choose the ability, and this ability cannot later be repicked. This isn't applicable for me now, but if I change one of my abilities later to a something with x/day, then I can immidately apply this ability.
maneuver/stances: If you want a detailed description of each, just ask. It won't be relevant for a while anyways. :)
Steely Resolve: Have a delayed damage pool, helps me stay alive a bit longer.
Furious counterstrike: gain a bonus on attack/damage equivalent to the delayed damage pool damage. I can gain a max of +1.
Indomitable Soul: Add CHA as a bonus to will saves. DOES NOT STACK with Divine Grace. Note that this is NOT factored into the above table
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