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Added
25 December, 2007
Updated:
25 December, 2007
The Sisters of Mercy
Gravetouched Ghoul (Lachesis)
side 1: swordsage 3/monk 1/crusader or warblade 1/shadowsun ninja 10/master of nine 5
side 2: primordial half giant 1/gravetouched ghoul 2/phrenic 2/warmind 10/lurking terror 3/evolved undead 1/spellstiched 1
buffs: defensive precognition, force screen
Medium Undead (Augmented, Psionic)
HP = 20d12 + 40 (desecrate) + 40 (corpsecrafter)
HP = 216, fast healing 3
Initiative = +10 = +2 (dex) + 4 (corpsescrafter) + 4 (imp. initiative)
speed: 80’ = 30’ base + 10 corpsecrafter + 10 speed of thought + 30 monk & SSN
AC = 52 = 10 + 2 (dex) + 8 (armor) + 3 (NA) + 8 (defl.) +6 (NA, iron bones) +7 (def. procog. insight) +8(shield)
BAB/grapple: 17 / 30 (powerful build, Str)
attack: claw 1d4, bite 1d6, unarmed
full attack: 2 claws, 1 bite, or flurry, or maneuvers
space/reach: 5’/5’
Saves: 18/24/26 ... base 9/11/11 + 2 (spellstiched) + 7 (def. procog. insight) + stats
Feats: multiattack (bonus), speed of thought, improved paralysis, contagious paralysis, adaptive style, dodge, blind fight, improved initiative, boost spell resistance, ??? (x2)
Abilities: base: 16/12/8/14/15/12... Str +6+4(insight), Dex +2, Int+8, Wis +6, Cha +14
Abilities: Str 28, Dex 14, Con -, Int 24, Wis 22, Cha 26
skills: no racial bonuses, max out rogue skills, pump cc into UMD
Special Attacks
contagious paralysis, Fort DC = 33
paralysis - bite or claw, 1d4+1 rounds, DC cha based + 7
ghoul fever - bite (Fort save, 1d3 con/1d3 dex), DC cha based
sweeping strike
Special Qualities
powerful build
darkvision 90’
hide in plain sight
DR 3/-, and DR 5/silver and magic
Spell/Power Resistance = 10+HD+5 (Daazzix) + 2 (profane)
turn resistance +8 +4(armor of darkness)
diet dependant
chain +4 to Str/Con/AC (warmind, insight)
Phrenic powers
Spell-like Abilities (spellstiched)
1: ???, ???
2: necrotic cyst, ???
3: haste, ???
4: iron bones, Freedom of Movement
5: ???
6: necrotic eruption
SLA (evolved undead, 1/day): Cloudkill or Greater Dispel Magic
SLA (primordial): Invisibility
Powers: (133 PP)
1: expansion, ???
2: hustle
3: ???
4: ???
5: ???
Phrenic powers... see SRD
Maneuvers: ??? (potential 9th level maneuvers from all schools)
Other notes:
Vampire Lord (Atropos)
side 1: Warlock 12/Initiate of the Sevenfold Veil 7/Demonbinder
side 2: Primordial Half-Giant 1/Vampire 8/Vampire Lord 3/Lurking Terror 3/Master of the Unseen Hand 5
buffs: demonbind
Medium Undead (Augmented)
HP = 20d12 + 80 (corpsecrafter & desecrate) + 20 (vampire lord) + 45 (demonbind)
HP = 281, fast healing 8
Initiative = Dex + 4(corpsecrafter) + 4 (imp. init)
Speed: 40’ land, 50’ flight (perfect)
AC = 36 = 10 + 4 (Dex) + 8 (+4 mithril chain shirt) + 14 (NA)
BAB/grapple: 16/ 29
attack: 2 slams, eldritch blast
full attack:
space/reach: 5’/5’
Saves: 17/23/28 ... base 6/6/12 + stats + Cha + iron will + lightning reflexes
Abilities: base 14/12/8/15/12/16... Str +14, Dex +6, Int +8, Wis +4, Cha +12
Abilities: Str 28, Dex 18, Con - , Int 24, Wis 16, Cha 32
skills: max out crafting, face skills, and UMD... racial bonuses: +8 bluff, diplomacy, hide, intimidate, listen, move silently, search, spot, +12 sense motive
Feats: iron will (bonus), leadership (bonus), alertness (bonus), combat reflexes (bonus), dodge (bonus), improved initiative (bonus), lightning reflexes (bonus), spell focus, greater spell focus, skill focus, craft wondrous item, craft arms/armor, craft construct, ??? (x3)
Special Attacks
Energy Drain - slam deals 3 negative levels
Dominate - gaze or voice, does not require line of sight
Blood Drain - 1d4+ Con
Special Qualities
powerful build
Alternate Form - wildshape as move action
Children of the Night - serves forever, can sense through their senses, 10 miles
Control Weather/Fog Cloud - at will
Create Spawn - fuzzy 3.0/3.5 area, spawn can never be lost
Telepathy 100’ (with spawn to 1 mile)
Turn Resistance +12
Damage Reduction 20/silver and magic
Gaseous Form
Resistances: 10 cold and electricity
Spider Climb - at will
Scry + 4 racial bonus
Fast Healing 8
Telekinesis - at will, Master of the Unseen Hand
Veils - IotSF
Demonform (true seeing from Glabrezu)
No weakness to garlic, running water, holy symbols, wooden stakes, etc.
has normal reflections in mirrors
can withstand sunlight, but takes -4 to all ability scores, attacks, saves, and skills
To kill: remove head, burn body and head separately, scatter body ashes in running water, immerse head ashes in holy water, bury the immersed head ashes in consecrated ground
Revival: unearth the head ashes, dry out, subject to unhallow spell, will regenerate in a week
Dry Lich (Clotho)
side 1: Cleric 3/Walker in the Waste 10/Paragnostic Apostle 5/Contemplative 1/Swarmshifter 1
side 2: Primordial Half-Giant 1/Incarnate 6/Necrocarnate 13
buffs: necrotic empowerment
Medium Undead
HP = 20d12 + 20*Cha + 20*2 (desecrate) + 20*2 (corpsecrafter) + 19*6 (vitality belt) + 100 (necrotic empowerment)
HP = 670 (assuming Cha = 34), fast healing 2, DR 10/bludgeon and magic
Initiative = +7 = 3 (Dex) +4
Speed = 40’ base
AC = 41 = 10 + (2) Dex + 12 (+4 mithril full plate) + 9 (NA) +8 (nec. emp)
BAB/grapple = +10/+16
attack = dessicating touch +xx (5d6 dehydration +Con drain +1d6 cold) or weapon
full attack = touch +xx (5d6 dehydration +Con drain +1d6 cold) or weapon
space/reach = 5’/5’
saves: 14/9/19 ... base 9/6/12
abilities: base 10/8/8/14/15/18... Str +4, Dex -2+8(enh), Int +4+8(enh), Wis +4+8(enh), Cha +6,
Abilities: Str 14, Dex 14, Con - , Int 26, Wis 28, Cha 34 (w/+6 item)
skills: +8 racial to hide, intimidate, listen, move silently, search, spot
feats: heat endurance, corpsecrafter x5, undead meldshaper, practiced spellcaster, master of undeath
Special Attacks
aura of despair 60’ (save or be shaken for 1d4 rounds)
constitution drain - on touch attack, 1d6 Con drain, gain 5 temp hp
the wasting - disease 1/day
pillar of salt - flesh to salt 1/day
Special Qualities
powerful build
turn resistance +10
DR 10/bludgeon and magic,
fast healing 2
immunities: undead stuff, dehydration, heat, polymorph, mind affecting
unholy toughness
water weakness
Greater Drought
Create Sand Golem
Create Salt Mummy
9th level cleric spells, deathbound/necromancy/darkness domains
Incarnum: 8 soulmelds, 5 chakras, 6 base essentia
Necrotic Empowerment: +8 Dex/Int/Wis (enhancement), +100 temp hp, +8 NA, +5 Fort
Ghoul
- capable battlefield control/wide scale (9th level maneuvers, Master of Nine)
--- especially Setting Sun (throwing) and contagious paralysis
- stealth and infiltration - shadow sun ninja
- huge speed, AC, good saves, high spell resistance, (invisibility)
- impressive array of buffs and abilities through warmind, spellstiched, and phrenic
--- choice of spells/powers will greatly affect what kind of roles she plays
- carrier for the necrotic cyst; sneak in and infect important targets
Vampire
- defensive oriented: veils and the highest saves and damage reduction
- unlimited minions (spawn, dominate, etc)
- leadership oriented, in addition to the minions
- heals her sisters and the undead army with her eldritch utterdark blasts
- creates golems and items
Lich
- creates the undead army
- tank at 670 hp
- 9th level cleric casting
- aura of despair
- scry and control through the necrotic cyst
Ghoul + Shadesteel Golem
- shadow sun ninja stances give off light or dark; light will haste the Shadesteel, dark will heal it and give it concealment
- Shadesteel gives off negative energy pulse, heals undead around it
Vampire + golems
- shadesteel is healed by darkness
- clay is healed by acid
Lich + Vampire
- creates the army
- spellstitch the powerful ones
Ghoul + Lich
- ghoul sneaks in and delivers the necrotic cyst (or uses necrotic eruption), lich can now see through the infected victim(s), can control them, or kill them at any time
Ghoul + Vampire
- throw enemies into the veils
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