WarCowStats


 

Aurok Strength-of-Many

 

Ability Spread (36 Point Buy)

Ability Cost Base Racial Half-Minotaur Dungeonbred Magically Engineered Level Enhancement Miscellaneous Total Modifier
Strength 10 16 8 4 4 6 2  +4   44 +17
Dexterity 6 14 4          +4   22 +6
Constitution 10 16 4 2 4 6    +4   36 +13
Intelligence 10 16   -2        +4   18 +4
Wisdom 0 8 4          +4   16 +3
Charisma 0 8            +4   12 +1

 

Levels 1 - 10

 

 

Track 1 Track 2 Level Fighter Fixed Flaw Warblade Psion Miscellaneous HD Fort Ref Will Skills BAB
1 Featrogue Awhale 1 1   2     1 d8 0.33 2.5 2.5 32 1
2 Psion Awhale           1   d8 0.33 0.5 0.5 2 1
3 Psywar Awhale 1 1         1 d8 2.5 0.5 0.5 2 1
4 OA Monk Fighter   1 Power Attack         d10 0.5 0.5 0.5 4 1
5 OA Monk Warblade      Improved Bull Rush         d12 0.5 0.33 0.5 4 1
6 Abjurant Champion Warblade  1             d12 0.5 0.33 0.5 4 1
7 Abjurant Champion Warblade                d12 0.5 0.33 0.5 4 1
8 Abjurant Champion Warblade                d12 0.5 0.33 0.5 4 1
9 Abjurant Champion Warblade  1       1     d12 0.5 0.33 0.5 4 1
10 Blade Dancer Elocator     Sidestep Charge         d8 0.33 0.5 0.5 6 1

 

Levels 11 - 20

 

 

  Track 1 Track 2 Level Fighter Fixed Flaw Warblade Psion Miscellaneous HD Fort Ref Will Skills BAB
11 Jade Phoenix Mage Mindbender               d6 0.5 0.3 0.5   1
12 Jade Phoenix Mage Warforged Juggernaut 1             d12 0.5 0.3 0.33   1
13 Jade Phoenix Mage Warforged Juggernaut               d12 0.5 0.3 0.33   1
14 Jade Phoenix Mage Warforged Juggernaut               d12 0.5 0.3 0.33   1
15 Jade Phoenix Mage Warforged Juggernaut 1             d12 0.5 0.3 0.33   1
16 Jade Phoenix Mage Abjurant Champion               d10 0.5 0.3 0.5   1
17 Jade Phoenix Mage Swordsage               d8 0.5 0.5 0.5 6 1
18 Jade Phoenix Mage Warforged Juggernaut 1             d12 0.5 0.3 0.33   1
19 Jade Phoenix Mage Maho Bujin               d12 0.5 0.3 0.33   1
20 Jade Phoenix Mage Featrogue   1           d6 0.5 0.5 0.33   1

 

Combat Information

 

Initiative: +6 (+6 Dex Mod)

Size: Large

Speed: 120ft. (base 40ft +10ft Quick +10ft Fleet of Foot +60ft Blade Dancer)

HP: 189 hp (8 + 3d8 + d10 + 5d12 + 120)

AC: 48 (10 base + 13 natural armor + 10 inertial armor + 8 force screen + 6 Dex mod + 3 Wis mod -1 Vulnerable flaw -1 size modifier)

Flatfooted AC: 48

Touch AC: 19

You're Screwed AC: 19

BAB: +10

Grapple Bonus: +31 (+10 BAB +17 Str + 4 Size)

 

Combat Options

 

Attack Mode BAB Strength bonus Enhancement Total Attack Bonus Damage Die Str bonus Enhancement Total Damage Bonus
Long Arm +10 +17 +1(+4) +28(+31) 2d6 +25 +1(+4) 2d6+26(29)
Horn (primary attack) +10 +17 +0 +27 1d8 +17 +0 1d8+17
Horn (secondary attack) +10 +17 +0 +27 1d8 +8 +0 1d8+8
Unarmed Strike +10 +17 +0 +27 2d6 +17 +0 2d6+17

 

(Number in parentheses is when the item of metaphysical weapon is used)

 

Saves

 

 

Saves Base Save Bonus Ability Modifier Resistance Bonus Total Bonus
Fortitude +6.5 +13 +3 +22.5 (+22)
Reflex +6.16 +6 +3 +15.16 (+15)
Will +7 +13 +3 +23

 

Skills

 

Skill points: 66 + (2 x 13) = 92 skill points

 

 

Skill Ranks Ability Bonus Miscellaneous Bonus Total Bonus Take 10?
Balance 7 +6 +12 +25 Yes
Concentration 13 +13   +26  
Intimidate 13 +1(+17)   +14(+30)  
Jump 13 +17 +68 +98 Yes
Knowledge (arcana)
2 +4   +6  
Knowledge (history)
2 +4   +6  
Knowledge (religion
2 +4   +6  
Psicraft 13 +4   +17  
Ride 1 +6   +7  
Survival 13 +3   +16  
Tumble 13 +6 +12 +31 Yes

 

Class Abilities

 

(under construction)

 

Template and Racial Abilities

 

Anthropomorphic Whale Large size, +8 Str +4 Dex +4 Con +4 Wis
Dungeonbred Reduce size by 1 category(modify abilities for reducing size), gain Improved Natural Attack feat for all natural weapons, gain Endurance as bonus feat, +4 Str +4 Con, consume food as though 1 size smaller, +2 racial bonuses to save vs disease or poison
Half-Minotaur Increase size by 1 category (modify abilities for reducing size), increase speed by +10ft, natural AC +2, gain darkvision 60ft, +4 Int checks to escape from mazes, automatically know true north, Scent ability, +4 Str +2 Con -2 Int, +2 racial bonus on Search, Spot and Listen checks, gain Track as bonus feat
Magically Engineered +6 Str, +6 Con, immune to fear effects

 

Traits

 

Aggressive (nonfunctional, but sounds cool)
Quick +10ft. speed, -1 hp gained per level

 

Flaws

 

Murky-Eyed Reroll miss chance and take worse result
Vulnerable -1 AC

 

Feats

 

 

Name Effect
Power Attack Take a penalty on your attack roll to gain an equal bonus on your damage rolls; double bonus if using two-handed weapon
Improved Bull Rush +4 bonus to opposed bull rush checks; you do not provoke AoOs for bull rushes
Shock Trooper - Domino Rush If you bull rush an opponent into someone else's space, you may make a trip check vs both and neither may trip you in return
Shock Trooper - Directed Bull Rush When bull rushing someone as part of a charge, for every square you force him back, you may move him left or right by 1 square
Shock Trooper - Reckless Charge When taking a -5 or greater PA penalty as part of a charge, you may apply any amount of that penalty to your AC instead of your attack roll.
Leap Attack When you cover > 10ft as part of a jumping charge, double your PA damage 
Knockback When you hit a target with a PA penalty of more than -2, you apply the PA damage bonus as a bull rush attempt on your target.
Expeditious Dodge Gain +2 AC when moving more than 40ft in a round
Mobility Gain +4 AC vs AoOs
Spring Attack You may make an attack during a move action; ths movement does not provoke AoOs
Leadership Gain cohort and followers
Fleet of Foot Your base speed increases by 10ft.
Battle Jump When jumping from between 10-30 feet above a target, your attack is considered a double damage charge or a trip attempt at +1 size class
Combat Manifestation +4 to Concentration checks when manifesting powers defensively
Psicrystal Affinity Gain a psicrystal
Combat Reflexes May make 7 attacks of opportunity per round
Endurance +4 on Con checks / Fort saves vs extended periods of exertion, may sleep in light and medium armor without being fatigued
Steadfast Determination Use Con mod instead of Wis mod for Will saves; you do not autofail Fort saves on a 1
Sidestep Charge +4 AC vs charge attacks, if charging opponent fails to hit you, you may make an AoO
Track Can use Survival to follow tracks
Improved Natural Attack (all natural weapons) All natural weapons are counted as one size larger for dealing damage

 

Maneuvers

Initiator Type: Warblade

Initiator Level: 7

 

 

Level Discipline Name Type Effect Readied?
2 Iron Heart Wall of Blades Counter Use result of attack roll or AC to oppose incoming attack; does not function if you are denied Dex bonus to AC vs opponent Y
3 Iron Heart Iron Heart Surge (N/A) Instantly end any one spell, effect or condition affecting you with duration > 1 round. Gain +2 morale bonus to attacks until end of next turn Y
1 Tiger Claw Sudden Leap Boost Make a Jump check and move that distance Y
3 White Raven White Raven Tactics Boost Ally acts on your initiative count -1, regardless of whether he has already acted for the round Y
1 Diamond Mind Moment of Perfect Mind Counter Make a Concentration check instead of a Will save  
2 Diamond Mind Emerald Razor Strike Make a melee attack as a touch attack  
1 Tiger Claw Blood In The Water Stance Gain +1 to attacks and damage per critical hit you score; effect wears off if you do not score a critical hit within 10 rounds.  
3 Tiger Claw Leaping Dragon Stance Stance All jumps are considered to be running jumps; gain a +10ft bonus to jump checks while in this stance Y

 

 

Powers

 

Manifester Type: Psychic Warrior

Manifester Level: 1

PP: 6 (base 3 + 3 Wis mod)

Save DC: (1 + power level)

 

 

Level Name Effect Manifesting Time Range Duration Area Save PR PP
1 Expansion Grow 1 size category, +1 size category for 6 PP, 1 min/level duration for 2 PP 1 standard action Personal  1 round/level You No No 1

 

Manifester Type: Psion

Manifester Level: 6

PP: 4 (base 35 + 12 Int mod)

Save DC: (14 + power level)

 

 

Level Name Effect Manifesting Time Range Duration Area Save PR PP
1 Deflection Field Gain +4 deflection AC bonus for (concentration +1) rounds 1 swift action Personal  Up to 1 min/level You No No 1
1 Force Screen Gain +4 shield bonus, +1/4 PP spent 1 standard action Personal  1 min/level You No No 1
1 Inertial Armor Gain +4 armor bonus, +1/2 PP spent 1 standard action Personal  1 hour/level You No No 1
1 Defensive Precognition Gain +1 insight bonus to AC and saves, +1/3 PP spent 1 standard action Personal  1 min/level You No No 1
1 Offensive Precognition Gain +1 insight bonus to attacks, +1/3 PP spent 1 standard action Personal  1 min/level You No No 1
1 Offensive Prescience Gain +2 insight bonus to damage, +1/3 PP spent 1 standard action Personal  1 min/level You No No 1
1 Vigor Gain 5 temporary HP, +5/PP spent 1 standard action Personal  1 min/level You No No 1
2 Body Adjustment Heal 1d12 points of damage, +1d12/PP spent 1 full round Personal  Instant You No No 3
2 Body Purification Heal 2 points of ability damage, +1 point healed/PP spent 1 full round Personal  Instant You No No 3
2 Hustle Gain a move action 1 swift action Personal  Instant You No No 3
2 Psychoportive Shelter Create shelter that holds 8 Large creatures, +1 creature of any size / PP spent 10 minutes N/A 1 hour/level (D)   No No 3
3 Solicit Psicrystal Psicrystal takes over Concentration power for you 1 swift action Your psicrystal 1 round/level N/A No No 5
3 Telekinetic Thrust Throw up to 250lbs of people / objects (maximum no. = ML) using BAB + Int mod 1 standard action 100ft + 10ft/level Instant   Will Neg Yes 5