Hello!
My e-mail is: b r i a n @ u c h i c a g o . e d u
Note to self: Must decide on what maneuvers to take. Not an issue until level 19. Radiant Charge vs. Revitalizing Strike.
Note to self: Just took the time to learn the rune system of the Shuyarn ... pretty cool stuff. Now I have Planetar at 16 HD, Shuyarn at 18 HD, Solar at 22 HD (all -4 with Jade,so Planetar at 12 HD, Shuyarn at 14 HD, Solar at 18 HD).
Note to self: Buy the Phantom template (MM5 pg. 131) for Celestine, Draco, Kimoko, and Kimoko's cohort(?). Costs 3 LA, which is 9000 XP at lvl 9.
Note to Self: Have Lynx get lots of ray and divination spells.
Concerns
For epic or before consider 1 level of hierophant for the Power of Nature ability. Would be very good for the party.
DM Comment Section
fil here 1-20
posted questions to bark under the info.
Player Comment Section
The following character sheet link will contain Celstine's current and updated campaign statistics. All legacy costs will only be reflected in the following link: http://www.dndonlinegames.com/view.php?id=60185
The following character sheet link will contain Celestine's current and updated campaign wildshape statistics in his most likely wildshape form: http://www.dndonlinegames.com/view.php?id=60189
The following character sheet link will contain Bark's current and updated campaign statistics (starting at 10th lvl): http://www.dndonlinegames.com/view.php?id=60186
The following character sheet link will contain Bark's current and updated campagin wildshape statistics in his most likely wildshape form: http://www.dndonlinegames.com/view.php?id=60190
The following character sheet link will contain Kimoko's current and updated campaign statistics (starting at 8th lvl): http://www.dndonlinegames.com/view.php?id=60187
The following character sheet link will contain Lynx's current and updated "campaign" statistics (starting at 6th lvl): http://www.dndonlinegames.com/view.php?id=60188
Description: Celestine is tall and lanky human, about 6’04’’ and 140 lbs. with green eyes and blond hair. Though thin and somewhat clumsy, he has a quick mind and more endurance than one might expect of one with such a slight build. He is currently 22. His home region is Aundair.
Celestine's History - also contains table of followers and Bark's history
Celestine's Factions
Taboo
- Celestine does not drink or do any sort of substance abuse
- Celestine is currently in a relationship with one of his followers
I think thats it. :)
Celestine
Human
NG (as per alignment house rule)
Level | Class 1 | Class 2 | BAB | Fort | Ref | Will | Special |
1 | Warlock 1 | Druid 1 | +0 | +2 | 0 | +2 | Point Blank Shot, Precise Shot, Eldritch Blast 1d6, invocation (least), Elemental Companion, Nature Sense |
2 | Warlock 2 | Druid 2 | +1 | +3 | 0 | +3 | Detect Magic, Woodland Stride |
3 | Warlock 3 | Druid 3 | +2 | +3 | +1 | +3 | Greensinger Initiate, Damage Reduction 1/cold iron, Eldritch Blast 2d6, Trackless Step |
4 | Warlock 4 | Druid 4 | +3 | +4 | +1 | +4 | Deceive Item, Resist Nature's Lure, +1 Charisma |
5 | Warlock 5 | Druid 5 | +3 | +4 | +1 | +4 | Eldritch Blast 3d6, Wild Shape (1/day), Least Legacy |
6 | Warlock 6 | Planar Shepherd 1 | +4 | +5 | +2 | +5 | Natural Spell, New Invocation (Least or Lesser), Animal Companion (Stacks w/Druid levels), Planar Attunement (Seven Mounting Heavens of Celestia), Wild Shape (2/day) |
7 | Warlock 7 | Planar Shepherd 2 | +5 | +5 | +2 | +5 | Damage Reduction 2/cold iron, Eldritch Blast 4d6, Detect Manifest Zone, Wild Shape (3/day) |
8 | Warlock 8 | Planar Shepherd 3 | +6/+1 | +6 | +2 | +6 | Fiendish Resillience 1, Wild Shape (Large), Wild Shape (Magical Beast), +1 Wisdom |
9 | Warlock 9 | Planar Shepherd 4 | +6/+1 | +6 | +3 | +6 | Shape Soulmeld (Strongheart Vest), Eldritch Blast 5d6, Plane Shift 1/day |
10 | Hellfire Warlock 1 | Planar Shepherd 5 | +7/+2 | +7 | +3 | +7 | Hellfire Blast +2d6, Planar Bubble 1/day, Wild Shape (4/day) |
11 | Legacy Champion 1 | Planar Shepherd 6 | +8/+3 | +7 | +3 | +7 | Reduce Ritual Cost (Lesser), Bond of Lore, Wild Shape (Tiny), Lesser Legacy |
12 | Legacy Champion 2 | Planar Shepherd 7 | +9/+4 | +8 | +4 | +8 | Leadership, Replace Legacy Ability (Least), Eldritch Blast 6d6, New Invocation (Least, Lesser, or Greater), Hellfire Blast +4d6, Hellfire Infusion, Resistance to Fire 10, Intensify Manifest Zone, +1 Wisdom |
13 | Legacy Champion 3 | Planar Shepherd 8 | +9/+4 | +8 | +4 | +8 | Extra Legacy Ability Use (Least), Hellfire Blast +6d6, Hellfire Shield, Plane Shift 2/day |
14 | Legacy Champion 4 | Planar Shepherd 9 | +10/+5 | +9 | +4 | +9 | Channel Legacy, Hellfire Blast +8d6, Wild Shape (Elemental or Outsider), Wild Shape (5/day) |
15 | Legacy Champion 5 | Planar Shepherd 10 | +11/+6/+1 | +9 | +5 | +9 | Dragon Wild Shape, Replace Legacy Ability (Lesser), Eldritch Blast 7d6, Hellfire Blast +10d6, Planar Bubble 3/day, Planar Self |
16 | Legacy Champion 6 | Druid 6 | +12/+7/+2 | +10 | +5 | +10 | Extra Legacy Ability Use (Lesser), Hellfire Blast +12d6, Wild Shape (Huge), +1 Charisma |
17 | Legacy Champion 7 | Druid 7 | +12/+7/+2 | +10 | +5 | +10 | Reduced Legacy Ritual Cost (Greater), Greater Legacy |
18 | Legacy Champion 8 | Druid 8 | +13/+8/+3 | +11 | +6 | +11 | Maximize Spell-like Ability (Eldritch Glaive), Quicken Legacy, New Invocation (Least, Lesser, Greater, or Dark), Hellfire Blast +14d6, Venom Immunity |
19 | Crusader 1 | Druid 9 | +14/+9/+4 | +11 | +6 | +11 | Furious Counterstrike, Steely Resolve 5 |
20 | Crusader 2 | Druid 10 | +15/+10/+5 | +12 | +6 | +12 | Indomitable Soul, +1 Wisdom |
Quick Class Ability Descriptions
In addition to the above abilities, Celestine has spirit sight.
HD: 8 + 17d8 + 2d10 + CON
Current HP: 140
Stats (@ lvl 14):
Name | Base | Level Enhancement | Item Enhancement | Total |
STR | 8 | - | - | 8 |
DEX | 8 | - | - | 8 |
CON | 14 | - | - | 14 |
INT | 16 | - | - | 16 |
WIS | 16 | +1 | +6 | 24 |
CHA | 16 | +2 | +6 | 23 |
Skills: (4 + INT Modifier) X4+4 + (5 + INT Modifier)X19
Skills @ Level 14:
Concentration 17
Disguise 4
Handle Animal 1
Intimidate 6
Knowledge (Arcana) 18
Knowledge (History) 5 (cc)
Knowledge (Nature) 17
Knowledge (The Planes) 17
Knowledge (Religion) 9
Ride 1
Spellcraft 7
Use Magic Device 17
Speak Language 1
AC: 10 + (-1 dex) + 6 Wisdom + +1 Monk + +5 Deflection + 8 armor = 29
Touch = 21
Flatfooted = 29
Languages:
Common, Druidic, Infernal, Sylvan, Celestial, Auran
Celestine's Character Abilities
Celestine Spells Cast
Bark
Wildshape Notes
Kimoko
Lynx
Items:
Jade: 2,315 + 1500 GP = 3815 GP
Monk's Belt = 13,000 GP
Ring of Sustenance = 2500 GP
Ring of Protection +5 = 25000 GP, 1000 XP
Cloak of Charisma +6 = 4000 GP (+2) + 6000 GP, 480 XP (+4), +10000 GP, 400 XP (+6), + Resistance +5 to the cloak = 12500 GP, 1000 XP
Boots of Wisdom +6 = 4000 GP (+2) + 6000 GP, 480 XP (+4) + 10000 GP, 400 XP (+6)
Hat of Disguise = 1800 GP
Bag of Holding (Type I) = 2,500 GP
Dedicated Wright (Octopus - nickname is 'Tentacles') = 4100 GP
Dedicated Wright (Dragonfly - nickname is 'Crystal') = 4100 GP
Greater Chasuble of Fell Power = 9000 GP, 720 XP
Bracers of Armor +8 = 32000 GP, 1280 XP
0 gp remaining
Converted 1575 XP to GP (315 GP gained)
104999 XP Currently (+826 additional XP just laying around doing nothing)
Magic Item Slot Locations
Face: ---
Head: Hat of Disguise
Throat: Greater Chasuble of Fell Power
Shoulders: Cloak of Charisma +6, Resistance +5
Body: ---
Torso: ---
Hands: ---
Arms: Bracers of Armor +8
Waist: Monk's Belt
Feet: Boots of Wisdom +6
Ring1: Ring of Sustenance
Ring2: Ring of Protection +5
Other: Bag of Holding (Type I) - contains 2 Dedicated Wrights
Other: Jade (Held in Hand)
Stuff to buy for the future:
Gloves of Dexterity (+6)
Robe of Eyes
Add item effects via page. 234 of the Magic Item Compendium
Raiment of the Stormwalker
Skin of the Troll
Find out how wish spell costs will work for +5 to all ability scores.
Character Highlights
Build Sources
Epic Thoughts
"--buy a template--
I've standardized this.
1LA lvl 3 3000xp
1LA lvl 6 6000xp
1LA lvl 9 9000xp
1LA lvl 12 12000xp
1LA lvl 15 15000xp
1LA lvl 18 18000xp
ad infinium.
these can be retro purchased in bulk, and reengineer the characer build to replace the levels"
Fun Corner
Comments (15)
Anonymous said
at 6:22 pm on Jan 8, 2007
one heckuva write up-- wel done.
I have posted a brief summary of my planar cosmology. limit planar shepard to core planes...
--ethereal (which is also shadow and luminous)
--astral
--inner planes
--outer planes
all as provided in manual of the planes.
actually, planar shepards are very freuent in pandimensional caravans... being able to open rifts directly into the thereal/astral allows for easy interdimensional caravans to cross passage... this dandy PrC allowed me to retire the ethereal merchant PrC I had previously created. Yay!
NoldorForce said
at 9:20 am on Jan 9, 2007
Yipe! That's no backstory, that's an essay! :P
NoldorForce said
at 7:37 pm on Jan 9, 2007
Githyanki and githzerai are not outsiders. Rather, they're humanoids with the Extraplanar subtype (as they're native to the Astral Plane and Limbo, respectively).
Anonymous said
at 7:51 pm on Jan 9, 2007
Thanks, fixed.
Anonymous said
at 2:34 pm on Jan 25, 2007
Surreal - here's a thought: sneak in a level of Heirophant and snag the Power of Nature ability to give someone else (or everyone) the use of one of your wildshapes.
Anonymous said
at 5:27 pm on Jan 25, 2007
That's just nice ad dirty.
Anonymous said
at 6:32 pm on Jan 25, 2007
Oh wow, that is pretty evil. Hahah. I could sneak it in very easily near the end of the build progression (don't want to put it in early as it delays my power forms). I'm worried about not getting my aura of chaos though. level 21 is probably a very viable place to stick it in there. "OK, who wants to be a solar today?" ^^
Anonymous said
at 9:42 pm on Jan 25, 2007
lol by level 21 I'll probably assume you'll all be solars, and compensate accordingly. Feh, celestial CoD's. The generals of both sides of the bloodwar will stop for only the briefest instant to reflect as rogue solars are banging heads agains silver flame solars, "what are we fighting for" they will ask themselves before releasing hell yet again upon each other.
Anonymous said
at 11:36 pm on Jan 25, 2007
Surreal - Hmm, a ghost that uses wildshape... heh, don't worry Fil, we can deal with that rules headache when we get there.
Anonymous said
at 12:46 am on Feb 1, 2007
Surreal - don't see your feats around anywhere, but have you considered Assume Supernatural Ability? That'll make your Eldritch Blast a Su ability which is handy for getting through SR.
Anonymous said
at 8:21 am on Feb 1, 2007
The drawbacks (have to succeed on a will save, take -2 to attack rolls, saving throws, skill checks, ability checks) seem to outweigh the benefit. Plus, I'd have to sacrifice one of my few metamagic feats. :/
Anonymous said
at 8:36 am on Feb 1, 2007
Surreal - whoops, I meant Supernatural Transformation.
Anonymous said
at 9:20 am on Feb 1, 2007
Supposedly that can only be used w/racial abilities and not ones gained as a class feature. :/
Anonymous said
at 7:18 am on Feb 5, 2007
I'd allow it in epic levels (if not already a feat)
Anonymous said
at 3:18 pm on Mar 12, 2007
I noticed the Rod of Magical Precision in Complete Mage. It essentially duplicates the Precise Shot feat for 12k gp. Might free up another feat slot if you wish.
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